Name a setting you can change in a video game’s settings.
November 6, 2026 · 1,490 official answers
All answers & scores
501–600 of 1,490 answers
| Answer | Points | Tier |
|---|---|---|
| HDR calibration | 85 | Deep Cut |
| Head bob | 85 | Deep Cut |
| Head collision fade | 85 | Deep Cut |
| Head movement | 85 | Deep Cut |
| Head tracking | 85 | Deep Cut |
| Headset feedback | 85 | Deep Cut |
| Heat haze | 85 | Deep Cut |
| Heat seeker | 85 | Deep Cut |
| Heat seeker window size | 85 | Deep Cut |
| Height offset | 85 | Deep Cut |
| Height units | 85 | Deep Cut |
| Helmet opacity | 85 | Deep Cut |
| Hero-specific settings | 85 | Deep Cut |
| Hide advisors | 85 | Deep Cut |
| Hide disturbing scenes | 85 | Deep Cut |
| Hide eye candy | 85 | Deep Cut |
| Hide hand | 85 | Deep Cut |
| Hide matched names | 85 | Deep Cut |
| Hide splash texts | 85 | Deep Cut |
| Hide spoilers | 85 | Deep Cut |
| High contrast block outlines | 85 | Deep Cut |
| High contrast cinematics | 85 | Deep Cut |
| High contrast colors | 85 | Deep Cut |
| High contrast HUD | 85 | Deep Cut |
| High detail streaming while flying | 85 | Deep Cut |
| High fidelity objects | 85 | Deep Cut |
| High precision mouse input | 85 | Deep Cut |
| High quality dashboard | 85 | Deep Cut |
| High quality shaders | 85 | Deep Cut |
| High quality upsampling | 85 | Deep Cut |
| High resolution shadows | 85 | Deep Cut |
| Highlight interactables | 85 | Deep Cut |
| Hit lighting | 85 | Deep Cut |
| Hit marker sound | 85 | Deep Cut |
| Hitbox display | 85 | Deep Cut |
| Hitsound volume | 85 | Deep Cut |
| Hitting difficulty | 85 | Deep Cut |
| Hitting interface | 85 | Deep Cut |
| Hold breath mode | 85 | Deep Cut |
| Hold duration | 85 | Deep Cut |
| Hold fire to scope | 85 | Deep Cut |
| Hold to swap pickup | 85 | Deep Cut |
| Holster assist | 85 | Deep Cut |
| Holster position | 85 | Deep Cut |
| Hop-up pop-up | 85 | Deep Cut |
| Horizon lock | 85 | Deep Cut |
| Horizontal sensitivity | 85 | Deep Cut |
| Horse camera | 85 | Deep Cut |
| Hostages don't escape | 85 | Deep Cut |
| Hostile creatures volume | 85 | Deep Cut |
| Hotkey layout | 85 | Deep Cut |
| HRTF | 85 | Deep Cut |
| HUD animations | 85 | Deep Cut |
| HUD background | 85 | Deep Cut |
| HUD flashing | 85 | Deep Cut |
| HUD lag | 85 | Deep Cut |
| HUD layout | 85 | Deep Cut |
| HUD mode | 85 | Deep Cut |
| HUD opacity | 85 | Deep Cut |
| HUD preset | 85 | Deep Cut |
| HUD smoothing | 85 | Deep Cut |
| Hyperacusis filter | 85 | Deep Cut |
| Icing | 85 | Deep Cut |
| Icon passing | 85 | Deep Cut |
| Icon size | 85 | Deep Cut |
| Ignore beatmap hitsounds | 85 | Deep Cut |
| Ignore beatmap skins | 85 | Deep Cut |
| Ignore gamepad input | 85 | Deep Cut |
| Improve clarity | 85 | Deep Cut |
| Improved facial lighting geometry | 85 | Deep Cut |
| Improved transparency | 85 | Deep Cut |
| Impulse triggers | 85 | Deep Cut |
| Infinite breath | 85 | Deep Cut |
| Infinite stamina | 85 | Deep Cut |
| Injuries | 85 | Deep Cut |
| Inner deadzone | 85 | Deep Cut |
| Innings | 85 | Deep Cut |
| Input buffer | 85 | Deep Cut |
| Input delay | 85 | Deep Cut |
| Input display | 85 | Deep Cut |
| Input offset | 85 | Deep Cut |
| Input-based matchmaking | 85 | Deep Cut |
| Instrument volume | 85 | Deep Cut |
| Integer scaling | 85 | Deep Cut |
| Intel XeLL | 85 | Deep Cut |
| Interact behavior | 85 | Deep Cut |
| Interact on left click | 85 | Deep Cut |
| Interaction mode | 85 | Deep Cut |
| Interactive music | 85 | Deep Cut |
| Interface voices | 85 | Deep Cut |
| Invert flight controls | 85 | Deep Cut |
| Inverted flashbang | 85 | Deep Cut |
| Invincibility | 85 | Deep Cut |
| Invisible motion | 85 | Deep Cut |
| Invisible while prone | 85 | Deep Cut |
| IPv6 | 85 | Deep Cut |
| Item comparison | 85 | Deep Cut |
| Item component purchasing | 85 | Deep Cut |
| Item fade | 85 | Deep Cut |
| Item labels | 85 | Deep Cut |
How these answers are scored
Each answer has a score for this specific question. One in a Krillion earns 100 points; Deep Cut earns 85. The ratings are curated, rather than calculated from how many people choose an answer today.
Answers and scores: Krillion’s published answer list for November 6, 2026. Other spellings may be treated differently in the live game.