Name a setting you can change in a video game’s settings.
November 6, 2026 · 1,490 official answers
All answers & scores
1,101–1,200 of 1,490 answers
| Answer | Points | Tier |
|---|---|---|
| Targeting mode | 85 | Deep Cut |
| Team colors | 85 | Deep Cut |
| Team frames | 85 | Deep Cut |
| Team lock | 85 | Deep Cut |
| Teammate highlight | 85 | Deep Cut |
| Telemetry | 85 | Deep Cut |
| Ten-second warning volume | 85 | Deep Cut |
| Terrain memory | 85 | Deep Cut |
| Terrain quality | 85 | Deep Cut |
| Terrain window | 85 | Deep Cut |
| Terror radius visual | 85 | Deep Cut |
| Tessellation | 85 | Deep Cut |
| Text background opacity | 85 | Deep Cut |
| Text border | 85 | Deep Cut |
| Text box frame | 85 | Deep Cut |
| Text-to-speech volume | 85 | Deep Cut |
| Texture filtering | 85 | Deep Cut |
| Texture streaming | 85 | Deep Cut |
| Texture streaming budget | 85 | Deep Cut |
| Texture warping | 85 | Deep Cut |
| Theme music | 85 | Deep Cut |
| Third person rotation | 85 | Deep Cut |
| Third-person field of view | 85 | Deep Cut |
| Throttle deadzone | 85 | Deep Cut |
| Throttle linearity | 85 | Deep Cut |
| Through ball assistance | 85 | Deep Cut |
| Throwing interface | 85 | Deep Cut |
| Tilt sensitivity | 85 | Deep Cut |
| Time of day | 85 | Deep Cut |
| Timed finishing | 85 | Deep Cut |
| Timing indicator | 85 | Deep Cut |
| Tire volume | 85 | Deep Cut |
| Tire wear | 85 | Deep Cut |
| Toggle attack | 85 | Deep Cut |
| Toggle lean | 85 | Deep Cut |
| Toggle prone | 85 | Deep Cut |
| Toggle walk | 85 | Deep Cut |
| Tone mapping | 85 | Deep Cut |
| Tooltip delay | 85 | Deep Cut |
| Touch controls layout | 85 | Deep Cut |
| Touchpad swipe shortcuts | 85 | Deep Cut |
| Tracker motion prediction | 85 | Deep Cut |
| Traction control | 85 | Deep Cut |
| Trade deadline | 85 | Deep Cut |
| Traffic density | 85 | Deep Cut |
| Trainer | 85 | Deep Cut |
| Translation prompts | 85 | Deep Cut |
| Transmission | 85 | Deep Cut |
| Transparent goalposts | 85 | Deep Cut |
| Traversal assistance | 85 | Deep Cut |
| Traversal audio cues | 85 | Deep Cut |
| Tree quality | 85 | Deep Cut |
| Tree wind | 85 | Deep Cut |
| Trigger deadzone | 85 | Deep Cut |
| Triple buffering | 85 | Deep Cut |
| Triple screen | 85 | Deep Cut |
| TSR | 85 | Deep Cut |
| Turbo building | 85 | Deep Cut |
| Turbo delete | 85 | Deep Cut |
| Turn limit | 85 | Deep Cut |
| Turn mode | 85 | Deep Cut |
| Turn speed | 85 | Deep Cut |
| Turning boost | 85 | Deep Cut |
| Turning style | 85 | Deep Cut |
| Turret range indicator | 85 | Deep Cut |
| Two-line pass | 85 | Deep Cut |
| UI brightness | 85 | Deep Cut |
| UI color correction | 85 | Deep Cut |
| UI navigation toggle | 85 | Deep Cut |
| UI quality | 85 | Deep Cut |
| Undergrowth quality | 85 | Deep Cut |
| Uniform soldier aiming | 85 | Deep Cut |
| Unit acknowledgements | 85 | Deep Cut |
| Unit banners | 85 | Deep Cut |
| Unit cycling | 85 | Deep Cut |
| Unit size | 85 | Deep Cut |
| Unlocked volumetric raymarch resolution | 85 | Deep Cut |
| UPnP | 85 | Deep Cut |
| Upscaling | 85 | Deep Cut |
| Upscaling quality | 85 | Deep Cut |
| Use either mouse button to change direction | 85 | Deep Cut |
| User interface contrast | 85 | Deep Cut |
| Variable rate shading | 85 | Deep Cut |
| Variable refresh rate | 85 | Deep Cut |
| Vector glow | 85 | Deep Cut |
| Vehicle camera | 85 | Deep Cut |
| Vehicle controls | 85 | Deep Cut |
| Vehicle field of view | 85 | Deep Cut |
| Vehicle sensitivity | 85 | Deep Cut |
| Vehicle volume | 85 | Deep Cut |
| Vertex warping | 85 | Deep Cut |
| Vertical sensitivity | 85 | Deep Cut |
| Vibration cues | 85 | Deep Cut |
| Vibration mode | 85 | Deep Cut |
| Video mode | 85 | Deep Cut |
| Video offset | 85 | Deep Cut |
| Viewmodel position | 85 | Deep Cut |
| Vignette | 85 | Deep Cut |
| Virtual nose | 85 | Deep Cut |
| Virtual shadows | 85 | Deep Cut |
How these answers are scored
Each answer has a score for this specific question. One in a Krillion earns 100 points; Deep Cut earns 85. The ratings are curated, rather than calculated from how many people choose an answer today.
Answers and scores: Krillion’s published answer list for November 6, 2026. Other spellings may be treated differently in the live game.